Reduces an image's colors to those in a specific palette.
Does not directly consider other restrictions of said hardware. Say,
what we now consider low resolution is a lot more pixels than the entire screen had,
and most early home computers could not do anything remotely like full screen sprites,
so dithering was most useful in few late-home-computer, early-PC years.
Actual sprite design was -- and thanks to retrogaming still is -- an artform.
Still, the aesthetic works.
The font used here is
C64 TrueType